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Platform · Build & connect/ORC

Many agents, one ledger, one order of events.

When several agents work the same records, something has to decide who goes first, what locks, and what happens when two of them reach different conclusions. That is orchestration, and it is the part most agent demos skip.

Deterministic ordering·Record-level locking·Conflict resolution

What it does · 20 capabilities/01

What keeps a dozen agents from fighting.

Every mechanism below is a database and distributed-systems problem rather than a model problem. That is precisely why it is the part that gets skipped.

01

Ordering

Same inputs, same result, every time.

  • Deterministic sequencing

    Work is ordered by a declared rule rather than by which agent happened to wake first, so a run is reproducible.

  • Declared precedence

    When two agents are eligible for the same record, a stated priority decides — not a race.

  • Dependency edges

    An agent can be declared to run only after another has finished with a record, so chains are explicit.

  • Idempotent steps

    Re-running a step that already applied does not apply it twice, which is what makes retry safe.

02

Locking

One writer at a time, on the record itself.

  • Record-level claim

    An agent holds a record while it works. Nothing else writes underneath it, including a person.

  • Visible holds

    A held record shows who holds it and since when, so a stuck job looks stuck rather than slow.

  • Lease expiry

    A claim expires if the holder stops responding, so a crashed agent does not hold a document indefinitely.

  • Human override

    A person can break a lock and take the record, with the break recorded on the trail.

03

Conflict

What happens when two agents disagree.

  • Declared resolution

    A stated precedence decides, or the item routes to a person. There is no configuration in which it is resolved by timing.

  • Both positions kept

    The losing conclusion is recorded alongside the winning one, because a pattern of disagreement is a signal about your rules.

  • Escalation on repeat

    The same conflict recurring is raised as a rules problem rather than resolved silently a hundred times.

  • Chain-wide segregation

    Segregation of duties is evaluated across the whole path, so three agents cannot compose an approval between them.

04

Backpressure

What happens when there is more work than capacity.

  • Bounded queues

    Queues have limits. Work waits rather than piling into a half-finished state that somebody has to unpick.

  • Fair scheduling

    One agent with a large backlog does not starve the others, which is how an urgent ticket ends up behind a bulk run.

  • Shedding with a record

    Where work is deferred, it is deferred visibly with a reason, not dropped.

  • Rate limits per agent

    A ceiling on actions per period, which doubles as the blast-radius control if a rule is wrong.

05

Transactions and replay

All of it, or none of it, and readable afterwards.

  • Atomic commit

    Actions apply as one unit. A failure halfway leaves no partial posting and no half-moved stock.

  • Compensation

    Where a step genuinely cannot be rolled back, its compensating action is declared in advance rather than improvised.

  • Full replay

    Any run can be replayed against the same records to see exactly what happened, step by step.

  • Handover

    A person can take a job off an agent mid-flight and finish it themselves, with the partial work preserved.

One run/02

What happens when a document arrives.

Four phases, and the reason the third is separate from the second: nothing writes until the whole plan has been checked against the limits.

  1. 01

    Claim

    One agent claims the record. Others see it is held and move to the next item.

  2. 02

    Plan

    The steps are resolved against the agent's tools and limits before anything runs.

  3. 03

    Commit

    Actions apply as one unit. A failure halfway leaves no partial posting.

  4. 04

    Release

    The lock lifts, the trail is written, and downstream agents are notified.

The spec/03

The specification.

The properties an architect will want to see stated rather than implied.

Ordering
Deterministic, by declared precedence and dependency
Isolation
Record-level claim with lease expiry
Atomicity
Multi-step actions commit as one unit
Retry
Idempotent steps; safe to re-run
Conflict
Declared precedence, or human; never resolved by timing
Queues
Bounded, fair-scheduled, per-agent rate limits
Observability
Full replay against the same records
Interruption
Human break-lock and handover, both recorded
Where it stops/04

What orchestration does not solve.

It makes a multi-agent process safe and legible. It does not make it a good idea.

It will not make a chain worth building
Most work needs one agent, not four. A chain is worth it when the steps genuinely span functions, and not because it demonstrates well.
It does not improve accuracy
Sequencing three agents correctly does not make any of them right. Accuracy comes from grounding and from proposal mode.
It cannot compose away a limit
Three agents with small ceilings do not add up to one large ceiling. That is deliberate and cannot be configured off.
It is not a message bus
This coordinates work on your records. Moving data between external systems is integration, and it has its own page.

Next step

Bring one process. We will run it live.